Type player.data Keys
Give player.data a schema so get/set are checked and autocompleted.
Each player carries a small key/value store at player.data. Augment CustomizablePlayerStorage to declare its keys and value types — get and set then autocomplete and type-check against your schema.
Declare the schema
await ..('enabledAutoplay', true);
const enabled = await ..('enabledAutoplay');get returns V | undefined for the key's declared type — here boolean | undefined — so unset keys are handled at the type level.
enabledAutoplay is a real key
The built-in autoplay reads enabledAutoplay from this exact store to decide whether to run per-player.
Declaring it here is how you get a typed toggle for autoplay.
Keys starting with internal_
Hoshimi keeps its own bookkeeping under internal_-prefixed keys, and those are hidden from every enumeration (keys(), values(), entries(), all()). Don't declare or write them — treat that prefix as reserved.